FBClient.Core.Entities.UnbreakableWall.Draw C# (CSharp) 메소드

Draw() 공개 메소드

public Draw ( GameTime gameTime, Camera2D camera ) : void
gameTime Microsoft.Xna.Framework.GameTime
camera Camera2D
리턴 void
        public void Draw(GameTime gameTime, Camera2D camera)
        {
            Sprite.Draw(gameTime, FinalBomber.Instance.SpriteBatch, Position);
        }