public static void CreateWater(EnvironmentObject env, IntGrid2Z area)
{
for (int x = area.X1; x <= area.X2; ++x)
{
for (int y = area.Y1; y <= area.Y2; ++y)
{
var p = new IntVector3(x, y, area.Z);
ClearTile(env, p);
env.SetWaterLevel(p, TileData.MaxWaterLevel);
}
}
}
}