public static void CreateWalls(EnvironmentObject env, IntGrid2Z area)
{
for (int x = area.X1; x <= area.X2; ++x)
{
for (int y = area.Y1; y <= area.Y2; ++y)
{
if (y != area.Y1 && y != area.Y2 && x != area.X1 && x != area.X2)
continue;
var p = new IntVector3(x, y, area.Z);
env.SetTileData(p, TileData.GetNaturalWall(MaterialID.Granite));
}
}
}