static TerrainData CreateTerrain(IntSize3 size)
{
//var random = Helpers.Random;
var random = new Random(1);
var terrain = new TerrainData(size);
var tg = new TerrainGenerator(terrain, random);
var corners = new DiamondSquare.CornerData()
{
NE = 15,
NW = 10,
SW = 10,
SE = 10,
};
tg.Generate(corners, 5, 0.75, 2);
int grassLimit = terrain.Depth * 4 / 5;
TerrainHelpers.CreateVegetation(terrain, random, grassLimit);
return terrain;
}