Drought.World.Camera.right C# (CSharp) Method

right() public method

public right ( ) : void
return void
        public void right()
        {
            Vector3 forward = focusVector - eyeVector;
            forward.Z = 0;
            forward.Normalize();

            eyeVector.X += forward.Y * 0.5f;
            eyeVector.Y -= forward.X * 0.5f;

            focusVector.X += forward.Y * 0.5f;
            focusVector.Y -= forward.X * 0.5f;
        }