public void initialize()
{
cameraRotationAngles = new Vector3(0, 0, -35 * angleIncrement);
Matrix cameraRotation = Matrix.CreateRotationX(cameraRotationAngles.X) * Matrix.CreateRotationZ(cameraRotationAngles.Z);
eyeVector = new Vector3(0.0f, 0.0f, levelInfo.getHeight(0, 0)+cameraStand);
focusVector = eyeVector + Vector3.Transform(new Vector3(0, 1, 0), cameraRotation);
upVector = new Vector3(0, 0, 1);
}