private void UpdateDamageFactor() { float maxRotSpeed = 8f * (float)Math.Sqrt(Radius); DamageFactor = RotationalSpeed / maxRotSpeed; if (DamageFactor > 1.0f) { DamageFactor = 1.0f; } if (DamageFactor < 0.0f) { DamageFactor = 0.0f; } }