Category5.Tornado.Update C# (CSharp) Method

Update() public method

public Update ( float elapsedMilliseconds ) : void
elapsedMilliseconds float
return void
        public void Update(float elapsedMilliseconds)
        {
            NewMass = 0.0f;
            NewVictims = new List<Victim>();

            MouseControl.Update(elapsedMilliseconds);
            //System.Diagnostics.Debug.WriteLine("mouse rot accel: " + MouseControl.RotationalAccelerationFactor.ToString());

            if (ParentLevel.CurrentWinState == Level.WinState.InProgress)
            {
                UpdateRotationalSpeed(elapsedMilliseconds);
                //System.Diagnostics.Debug.WriteLine("rot speed: " + RotationalSpeed.ToString());

                UpdatePosition(elapsedMilliseconds);
            }
            else
            {
                Velocity.X = 0f;
                Velocity.Y = 0f;
            }

            UpdateRadius();

            UpdateDamageFactor();
            //System.Diagnostics.Debug.WriteLine("damage factor: " + DamageFactor.ToString());

            // update victims
            for (int i = 0; i < Victims.Count; i++)
            {
                Victim v = Victims[i];

                v.Update(elapsedMilliseconds);

                // check if dead
                if (v.DeleteFlag)
                {
                    Victims.Remove(v);
                    i--;
                }
            }

            CollideVictims();

            CalculateTotalMass();
            //System.Diagnostics.Debug.WriteLine("tornado mass: " + TotalMass.ToString());

            CalculateCategory(elapsedMilliseconds);

            CalculateLife(elapsedMilliseconds);

            // add any new victims to the tornado
            foreach (Victim v in NewVictims)
            {
                Victims.Add(v);
            }

            // check for god mode
            if (Input.KeysHit.Contains(Keys.F12))
            {
                GodMode = !GodMode;
            }
        }