private void UpdateDamageFactor()
{
float maxRotSpeed = 8f * (float)Math.Sqrt(Radius);
DamageFactor = RotationalSpeed / maxRotSpeed;
if (DamageFactor > 1.0f)
{
DamageFactor = 1.0f;
}
if (DamageFactor < 0.0f)
{
DamageFactor = 0.0f;
}
}