Castle.CastleGame.Update C# (CSharp) Method

Update() protected method

protected Update ( GameTime gameTime ) : void
gameTime GameTime
return void
        protected override void Update(GameTime gameTime)
        {
            lastGameUpdate = lastGameUpdate.Add(gameTime.ElapsedGameTime);
            if (lastGameUpdate > gameSpeed)
            {
                lastGameUpdate = lastGameUpdate.Subtract(gameSpeed);
                if (castleConsole != null)
                {
                    castleConsole.RunTick = true;
                }

            }
            SadConsole.Engine.Update(gameTime, this.IsActive);
        }