protected override void Update(GameTime gameTime)
{
lastGameUpdate = lastGameUpdate.Add(gameTime.ElapsedGameTime);
if (lastGameUpdate > gameSpeed)
{
lastGameUpdate = lastGameUpdate.Subtract(gameSpeed);
if (castleConsole != null)
{
castleConsole.RunTick = true;
}
}
SadConsole.Engine.Update(gameTime, this.IsActive);
}