private void StartGame(object sender, EventArgs args)
{
SadConsole.Engine.ConsoleRenderStack[0].IsVisible = false;
SadConsole.Engine.ConsoleRenderStack.Remove(gameMenuConsole);
castleConsole = new CastleConsole();
castleConsole.StopGamePlay += ProcessGameOver;
SadConsole.Engine.ConsoleRenderStack.Add(castleConsole);
SadConsole.Engine.ConsoleRenderStack[0].IsVisible = true;
SadConsole.Engine.ActiveConsole = SadConsole.Engine.ConsoleRenderStack[0];
}