CameraFocusChanger.CameraFocusChanger.GetTransform C# (CSharp) Method

GetTransform() private method

private GetTransform ( ) : Transform
return UnityEngine.Transform
        Transform GetTransform()
        {
            Vector3 aim = new Vector3(Input.mousePosition.x, Input.mousePosition.y, 0);
            Ray ray = flightCamera.mainCamera.ScreenPointToRay(aim);
            RaycastHit hit;
            if (Physics.Raycast(ray, out hit, 10000, 0x80001))
            {
                return hit.transform;
            }
            return null;
        }