Transform GetTransform()
{
Vector3 aim = new Vector3(Input.mousePosition.x, Input.mousePosition.y, 0);
Ray ray = flightCamera.mainCamera.ScreenPointToRay(aim);
RaycastHit hit;
if (Physics.Raycast(ray, out hit, 10000, 0x80001))
{
return hit.transform;
}
return null;
}