void OnDestroy()
{
DebugPrint("Disabled");
GameEvents.OnCameraChange.Remove(OnCameraChange);
GameEvents.onVesselChange.Remove(OnVesselChange);
GameEvents.onVesselWillDestroy.Remove(OnVesselWillDestroy);
GameEvents.onVesselGoOnRails.Remove(OnVesselGoOnRails);
GameEvents.onStageSeparation.Remove(OnStageSeparation);
GameEvents.onUndock.Remove(OnUndock);
API.SetInstance(null);
}