CameraBuddy.MenuGroups.Events.AutoMoveOnDamage.Player_OnDamage C# (CSharp) Method

Player_OnDamage() private method

private Player_OnDamage ( AttackableUnit sender, AttackableUnitDamageEventArgs args ) : void
sender AttackableUnit
args AttackableUnitDamageEventArgs
return void
        private void Player_OnDamage(AttackableUnit sender, AttackableUnitDamageEventArgs args)
        {
            if(sender.IsMe || !args.Target.IsMe) return;
            if (args.Damage < DamageRecivedCount.CurrentValue) return;
            if (OnlyMoveOnCc.CurrentValue) return;
            if (args.Source is Obj_AI_Minion && IgnoreMinionDamage.CurrentValue) return;

            MoveCamera();

        }