private void Player_OnDamage(AttackableUnit sender, AttackableUnitDamageEventArgs args) { if(sender.IsMe || !args.Target.IsMe) return; if (args.Damage < DamageRecivedCount.CurrentValue) return; if (OnlyMoveOnCc.CurrentValue) return; if (args.Source is Obj_AI_Minion && IgnoreMinionDamage.CurrentValue) return; MoveCamera(); }