public override void AddToMenu(Menu menuBase)
{
var menu = menuBase.Parent.AddSubMenu(" On Hurt");
menu.AddLabel("'On Hurt' will automatically move the camera towards your player if you \nreceive damage or CC (Crowd Control), within the specified parameters");
menu.AddSeparator(10);
DamageRecivedCount = AddSlider(new Slider("Total damage until activation", 60, 0, (int) Player.Instance.MaxHealth));
OnlyMoveOnCc = AddCheckbox(new CheckBox("Only move the camera on crowd control", false));
IgnoreMinionDamage = AddCheckbox(new CheckBox("Ignore Minion Damage"));
base.AddToMenu(menu);
}
}