CSharpGL.OneIndexRenderer.Pick C# (CSharp) Method

Pick() private method

private Pick ( RenderEventArgs arg, OneIndexBuffer twoPrimitivesIndexBuffer, int x, int y ) : uint
arg RenderEventArgs
twoPrimitivesIndexBuffer OneIndexBuffer
x int mouse position(Left Down is (0, 0)).
y int mouse position(Left Down is (0, 0)).
return uint
        private uint Pick(RenderEventArgs arg, OneIndexBuffer twoPrimitivesIndexBuffer,
            int x, int y)
        {
            Render4InnerPicking(arg, twoPrimitivesIndexBuffer);

            uint pickedIndex = ColorCodedPicking.ReadStageVertexId(x, y);

            return pickedIndex;
        }