private NoPrimitiveRestartIndex ( List |
||
primitiveInfoList | List |
|
return | void |
private void NoPrimitiveRestartIndex(List<RecognizedPrimitiveInfo> primitiveInfoList)
{
PrimitiveRestartState glState = GetPrimitiveRestartState();
if (glState != null)
{
foreach (RecognizedPrimitiveInfo info in primitiveInfoList)
{
foreach (uint vertexId in info.VertexIds)
{
if (vertexId == glState.RestartIndex) { throw new Exception(); }
}
}
}
}