private void button1_Click(object sender, EventArgs e)
{
var Item = (TextureElement)TextureList.SelectedItem;
var InBitmap = (Bitmap)TextureView.Image;
Bitmap OutBitmap;
if (false)
{
var OutImage = new cImage(InBitmap.Width * 2, InBitmap.Height * 2);
libXBR.Xbr2X(cImage.FromBitmap(InBitmap), 0, 0, OutImage, 0, 0, true);
OutBitmap = OutImage.ToBitmap();
}
else
{
OutBitmap = (new Engine(new ColorAlphaLerp(), new ColorAlphaThreshold(32, 32, 32, 32))).Process(InBitmap);
}
Item.TextureOpengl.SetData(OutBitmap.GetChannelsDataInterleaved(BitmapChannelList.RGBA).CastToStructArray<OutputPixel>(), OutBitmap.Width, OutBitmap.Height);
UpdateTexture();
TextureList.Focus();
}