private void UpdateTextureList()
{
var OpenglGpuImpl = (OpenglGpuImpl)PspDisplayForm.Singleton.IGuiExternalInterface.InjectContext.GetInstance<GpuImpl>();
TextureList.SuspendLayout();
try
{
TextureList.Items.Clear();
foreach (var Element in OpenglGpuImpl.TextureCache.Cache.Values)
{
TextureList.Items.Add(new TextureElement(Element));
}
}
finally
{
TextureList.ResumeLayout();
}
}