private static void DrawAxes()
{
// draw x,y,z axis
GL.PushMatrix();
GL.Scale(1000f, 1000f, 1000f);
GL.LineWidth(5);
GL.Color3(Color.Red);
GL.Begin(BeginMode.Lines);
GL.Vertex3(-100, 0, 0);
GL.Vertex3(100, 0, 0);
GL.End();
GL.Color3(Color.Green);
GL.Begin(BeginMode.Lines);
GL.Vertex3(0, -100, 0);
GL.Vertex3(0, 100, 0);
GL.End();
GL.Color3(Color.White);
GL.Begin(BeginMode.Lines);
GL.Vertex3(0, 0, -100);
GL.Vertex3(0, 0, 100);
GL.End();
GL.PopMatrix();
}