CCAudioEngineSample.GameLayer.CreateSfxVolumeControls C# (CSharp) Method

CreateSfxVolumeControls() private method

private CreateSfxVolumeControls ( ) : void
return void
		private void CreateSfxVolumeControls()
		{
			const float x = 500;

			float y = this.ContentSize.Height - 120;

			sfxVolumeUp = new CCDrawNode();
			MakeUpArrowGraphic(sfxVolumeUp);
			sfxVolumeUp.PositionX = x;
			sfxVolumeUp.PositionY = y;
			this.AddChild(sfxVolumeUp);

			y -= 30;

			sfxVolumeLabel = new CCLabel("", "Arial", 24, CCLabelFormat.SystemFont);
			sfxVolumeLabel.HorizontalAlignment = CCTextAlignment.Center;
			sfxVolumeLabel.PositionX = x;
			sfxVolumeLabel.PositionY = y;
			UpdateSfxVolumeDisplay();
			this.AddChild(sfxVolumeLabel);

			y -= 60;

			sfxVolumeDown = new CCDrawNode();
			MakeDownArrowGraphic(sfxVolumeDown);
			sfxVolumeDown.PositionX = x;
			sfxVolumeDown.PositionY = y;
			this.AddChild(sfxVolumeDown);
		}