CCAudioEngineSample.GameLayer.AddedToScene C# (CSharp) Method

AddedToScene() protected method

protected AddedToScene ( ) : void
return void
		protected override void AddedToScene ()
		{
			base.AddedToScene ();

			// Use the bounds to layout the positioning of our drawable assets
			CCRect bounds = VisibleBoundsWorldspace;

			// Register for touch events
			var touchListener = new CCEventListenerTouchAllAtOnce ();
			touchListener.OnTouchesEnded = OnTouchesEnded;
			AddEventListener (touchListener, this);


			CreateMusicLabel();
			CreateMusicPlayButton();

			CreateSfxLabel();
			CreateSfxPlayButton();

			CreateMusicVolumeControls();
			CreateSfxVolumeControls();

		}
		private void CreateMusicLabel()