public addIndexedMesh ( |
||
mesh | ||
return | void |
public void addIndexedMesh(btIndexedMesh mesh)
{
BulletCollisionPINVOKE.btTriangleIndexVertexArray_addIndexedMesh__SWIG_1(swigCPtr, btIndexedMesh.getCPtr(mesh));
if (BulletCollisionPINVOKE.SWIGPendingException.Pending) throw BulletCollisionPINVOKE.SWIGPendingException.Retrieve();
}
btTriangleIndexVertexArray::addIndexedMesh ( |