BulletCSharp.btTriangleIndexVertexArray.addIndexedMesh C# (CSharp) Method

addIndexedMesh() public method

public addIndexedMesh ( btIndexedMesh mesh ) : void
mesh btIndexedMesh
return void
        public void addIndexedMesh(btIndexedMesh mesh)
        {
            BulletCollisionPINVOKE.btTriangleIndexVertexArray_addIndexedMesh__SWIG_1(swigCPtr, btIndexedMesh.getCPtr(mesh));
            if (BulletCollisionPINVOKE.SWIGPendingException.Pending) throw BulletCollisionPINVOKE.SWIGPendingException.Retrieve();
        }

Same methods

btTriangleIndexVertexArray::addIndexedMesh ( btIndexedMesh mesh, SWIGTYPE_p_PHY_ScalarType indexType ) : void