public void addIndexedMesh(btIndexedMesh mesh) { BulletCollisionPINVOKE.btTriangleIndexVertexArray_addIndexedMesh__SWIG_1(swigCPtr, btIndexedMesh.getCPtr(mesh)); if (BulletCollisionPINVOKE.SWIGPendingException.Pending) throw BulletCollisionPINVOKE.SWIGPendingException.Retrieve(); }