public float solveAngularLimits(float timeStep, SWIGTYPE_p_btVector3 axis, float jacDiagABInv, btRigidBody body0, btRigidBody body1)
{
float ret = BulletDynamicsPINVOKE.btRotationalLimitMotor_solveAngularLimits(swigCPtr, timeStep, SWIGTYPE_p_btVector3.getCPtr(axis), jacDiagABInv, btRigidBody.getCPtr(body0), btRigidBody.getCPtr(body1));
if (BulletDynamicsPINVOKE.SWIGPendingException.Pending) throw BulletDynamicsPINVOKE.SWIGPendingException.Retrieve();
return ret;
}