public solveAngularLimits ( float timeStep, SWIGTYPE_p_btVector3 axis, float jacDiagABInv, |
||
timeStep | float | |
axis | SWIGTYPE_p_btVector3 | |
jacDiagABInv | float | |
body0 | ||
body1 | ||
Résultat | float |
public float solveAngularLimits(float timeStep, SWIGTYPE_p_btVector3 axis, float jacDiagABInv, btRigidBody body0, btRigidBody body1)
{
float ret = BulletDynamicsPINVOKE.btRotationalLimitMotor_solveAngularLimits(swigCPtr, timeStep, SWIGTYPE_p_btVector3.getCPtr(axis), jacDiagABInv, btRigidBody.getCPtr(body0), btRigidBody.getCPtr(body1));
if (BulletDynamicsPINVOKE.SWIGPendingException.Pending) throw BulletDynamicsPINVOKE.SWIGPendingException.Retrieve();
return ret;
}