BulletCSharp.btRotationalLimitMotor.solveAngularLimits C# (CSharp) Method

solveAngularLimits() public method

public solveAngularLimits ( float timeStep, SWIGTYPE_p_btVector3 axis, float jacDiagABInv, btRigidBody body0, btRigidBody body1 ) : float
timeStep float
axis SWIGTYPE_p_btVector3
jacDiagABInv float
body0 btRigidBody
body1 btRigidBody
return float
        public float solveAngularLimits(float timeStep, SWIGTYPE_p_btVector3 axis, float jacDiagABInv, btRigidBody body0, btRigidBody body1)
        {
            float ret = BulletDynamicsPINVOKE.btRotationalLimitMotor_solveAngularLimits(swigCPtr, timeStep, SWIGTYPE_p_btVector3.getCPtr(axis), jacDiagABInv, btRigidBody.getCPtr(body0), btRigidBody.getCPtr(body1));
            if (BulletDynamicsPINVOKE.SWIGPendingException.Pending) throw BulletDynamicsPINVOKE.SWIGPendingException.Retrieve();
            return ret;
        }