BulletCSharp.RayResultCallback.addSingleResult C# (CSharp) Method

addSingleResult() public method

public addSingleResult ( LocalRayResult rayResult, bool normalInWorldSpace ) : float
rayResult LocalRayResult
normalInWorldSpace bool
return float
        public virtual float addSingleResult(LocalRayResult rayResult, bool normalInWorldSpace)
        {
            float ret = BulletSoftBodyPINVOKE.RayResultCallback_addSingleResult(swigCPtr, LocalRayResult.getCPtr(rayResult), normalInWorldSpace);
            if (BulletSoftBodyPINVOKE.SWIGPendingException.Pending) throw BulletSoftBodyPINVOKE.SWIGPendingException.Retrieve();
            return ret;
        }