public virtual float addSingleResult(LocalRayResult rayResult, bool normalInWorldSpace)
{
float ret = BulletSoftBodyPINVOKE.RayResultCallback_addSingleResult(swigCPtr, LocalRayResult.getCPtr(rayResult), normalInWorldSpace);
if (BulletSoftBodyPINVOKE.SWIGPendingException.Pending) throw BulletSoftBodyPINVOKE.SWIGPendingException.Retrieve();
return ret;
}