public Test()
{
_worldAABB = new AABB();
_worldAABB.LowerBound.Set(-200.0f, -100.0f);
_worldAABB.UpperBound.Set(200.0f, 200.0f);
Vec2 gravity = new Vec2();
gravity.Set(0.0f, -10.0f);
bool doSleep = true;
_world = new World(_worldAABB, gravity, doSleep);
_bomb = null;
_textLine = 30;
_mouseJoint = null;
_pointCount = 0;
_destructionListener.test = this;
_boundaryListener.test = this;
//_contactListener.test = this;
_world.SetDestructionListener(_destructionListener);
_world.SetBoundaryListener(_boundaryListener);
//_world.SetContactListener(_contactListener);
_world.SetDebugDraw(_debugDraw);
}