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Box2DX
Dynamics
World
GetJointList
Box2DX.Dynamics.World.GetJointList C# (CSharp) Method
World Class Documentation
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Open project: danielpcox/Crisis-at-Swiss-Station
GetJointList()
public
method
Get the world joint list. With the returned joint, use Joint.GetNext to get the next joint in the world list. A null joint indicates the end of the list.
public
GetJointList
( ) :
Joint
return
Joint
public Joint GetJointList() { return _jointList; }
World
AddController
CreateBody
CreateJoint
DestroyBody
DestroyJoint
Dispose
DrawDebugData
DrawJoint
DrawShape
GetBodyCount
GetBodyList
GetContactCount
GetGroundBody
GetJointCount
GetJointList
GetPairCount
GetProxyCount
InRange
Query
Raycast
RaycastOne
RaycastSortKey
Refilter
RemoveController
SetBoundaryListener
SetContactFilter
SetContactListener
SetContinuousPhysics
SetDebugDraw
SetDestructionListener
SetWarmStarting
Solve
SolveTOI
Step
Validate
World