public bool MouseDown(int x, int y)
{
/*if (!isVisible)
{
return false;
}
SitRepManager sitRepManager = gameMain.EmpireManager.CurrentEmpire.SitRepManager;
int maxVisible = AMOUNT_VISIBLE;
if (sitRepManager.Items.Count < AMOUNT_VISIBLE)
{
maxVisible = sitRepManager.Items.Count;
}
else
{
scrollBar.MouseDown(x, y);
}
for (int i = 0; i < maxVisible; i++)
{
buttons[i].MouseDown(x, y);
}*/
return false;
}