public SituationReport(GameMain gameMain)
{
this.gameMain = gameMain;
/*int x = (gameMain.ScreenWidth / 2) - 400;
int y = (gameMain.ScreenHeight / 2) - 300;
buttons = new Button[AMOUNT_VISIBLE];
for (int i = 0; i < buttons.Length; i++)
{
buttons[i] = new Button(SpriteName.NormalBackgroundButton, SpriteName.NormalForegroundButton, string.Empty, x + 5, y + 35 + (i * 40), 775, 40);
}
scrollBar = new ScrollBar(x + 780, y + 25, 16, 574, AMOUNT_VISIBLE, AMOUNT_VISIBLE, false, false, SpriteName.ScrollUpBackgroundButton, SpriteName.ScrollUpForegroundButton,
SpriteName.ScrollDownBackgroundButton, SpriteName.ScrollDownForegroundButton, SpriteName.ScrollVerticalBackgroundButton, SpriteName.ScrollVerticalForegroundButton,
SpriteName.ScrollVerticalBar, SpriteName.ScrollVerticalBar);
topIndex = 0;
isVisible = false;
title = new Label("Situation Report", x + 5, y + 5);*/
}