public static CreateFromRigidTransform ( |
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rigid | Rigid transform to base the affine transform on. | |
affine | Affine transform created from the rigid transform. | |
return | void |
public static void CreateFromRigidTransform(ref RigidTransform rigid, out AffineTransform affine)
{
affine.Translation = rigid.Position;
Matrix3x3.CreateFromQuaternion(ref rigid.Orientation, out affine.LinearTransform);
}
AffineTransform::CreateFromRigidTransform ( |