Axiom.RenderSystems.Xna.XnaTexture.XnaTexture C# (CSharp) Method

XnaTexture() public method

public XnaTexture ( ResourceManager parent, string name, System.UInt64 handle, string group, bool isManual, IManualResourceLoader loader, Microsoft.Xna.Framework.Graphics device ) : System
parent ResourceManager
name string
handle System.UInt64
group string
isManual bool
loader IManualResourceLoader
device Microsoft.Xna.Framework.Graphics
return System
		public XnaTexture( ResourceManager parent, string name, ResourceHandle handle, string group, bool isManual, IManualResourceLoader loader, XFG.GraphicsDevice device )
			: base( parent, name, handle, group, isManual, loader )
		{
			Debug.Assert( device != null, "Cannot create a texture without a valid Xna Device." );
			this._device = device;

			InitDevice();
		}