public override void Unload()
{
base.Unload();
if ( IsLoaded )
{
if ( renderTarget != null )
{
renderTarget.Dispose();
}
if ( _texture != null )
{
_texture.Dispose();
}
if ( _normTexture != null )
{
_normTexture.Dispose();
}
if ( _cubeTexture != null )
{
_cubeTexture.Dispose();
}
if ( _volumeTexture != null )
{
_volumeTexture.Dispose();
}
}
}