public GetBuffer ( int face, int mipmap ) : Axiom.Graphics.HardwarePixelBuffer | ||
face | int | /// Face number, in case of a cubemap texture. Must be 0 /// for other types of textures. /// For cubemaps, this is one of /// +X (0), -X (1), +Y (2), -Y (3), +Z (4), -Z (5) /// |
mipmap | int | /// Mipmap level. This goes from 0 for the first, largest /// mipmap level to getNumMipmaps()-1 for the smallest. /// |
return | Axiom.Graphics.HardwarePixelBuffer |