void ClearMachineInstState()
{
// set current Machine Instruction State to baseline
opType = MachineInstruction.Nop;
opInst = Symbol.Invalid;
do_Alpha = false;
argCnt = 0;
for ( int i = 0; i < MAXOPPARRAMS; i++ )
{
opParams[ i ].Arg = Gl.GL_NONE;
opParams[ i ].Filled = false;
opParams[ i ].MaskRep = Gl.GL_NONE;
opParams[ i ].Mod = Gl.GL_NONE;
}
}