public D3DTexture( ResourceManager parent, string name, ResourceHandle handle, string group, bool isManual, IManualResourceLoader loader, D3D.Device device, D3D.Direct3D manager )
: base( parent, name, handle, group, isManual, loader )
{
device = D3DRenderSystem.ActiveD3D9Device; // temp hack till 1.7 upgrade
Debug.Assert( device != null, "Cannot create a texture without a valid D3D Device." );
this._device = device;
this._manager = manager;
InitDevice();
}