Axiom.RenderSystems.DirectX9.D3DTexture.UseDefaultPool C# (CSharp) Method

UseDefaultPool() private method

private UseDefaultPool ( ) : bool
return bool
		private bool UseDefaultPool()
		{
			// Determine D3D pool to use
			// Use managed unless we're a render target or user has asked for
			// a dynamic texture, and device supports D3DUSAGE_DYNAMIC (because default pool
			// resources without the dynamic flag are not lockable)
			return ( Usage == TextureUsage.RenderTarget ) || ( Usage == TextureUsage.Dynamic ) && _dynamicTextures;
		}