Axiom.RenderSystems.DirectX9.D3DTexture.D3DTexture C# (CSharp) Метод

D3DTexture() публичный метод

public D3DTexture ( ResourceManager parent, string name, System.UInt64 handle, string group, bool isManual, IManualResourceLoader loader, SlimDX.Direct3D9 device, SlimDX.Direct3D9 manager ) : System
parent Axiom.Core.ResourceManager
name string
handle System.UInt64
group string
isManual bool
loader IManualResourceLoader
device SlimDX.Direct3D9
manager SlimDX.Direct3D9
Результат System
		public D3DTexture( ResourceManager parent, string name, ResourceHandle handle, string group, bool isManual, IManualResourceLoader loader, D3D.Device device, D3D.Direct3D manager )
			: base( parent, name, handle, group, isManual, loader )
		{
            device = D3DRenderSystem.ActiveD3D9Device; // temp hack till 1.7 upgrade
			Debug.Assert( device != null, "Cannot create a texture without a valid D3D Device." );
			this._device = device;
			this._manager = manager;

			InitDevice();
		}