public void CreateRotationXTest(float angle)
{
float radians = (float)(angle * System.Math.PI / 180);
Matrix3x3 matrix = Matrix3x3.CreateRotationX(radians);
float sin = (float)System.Math.Sin(radians);
float cos = (float)System.Math.Cos(radians);
float[] expectedArray = new float[9]
{
1, 0, 0, 0, cos, -sin, 0, sin, cos
};
CompareMatrixWithArray(matrix, expectedArray);
}