public void CreateFromYawPitchRollTest(float yaw, float pitch, float roll)
{
float radiansYaw = (float)(yaw * System.Math.PI / 180);
float radiansPitch = (float)(pitch * System.Math.PI / 180);
float radiansRoll = (float)(roll * System.Math.PI / 180);
Matrix3x3 matrix = Matrix3x3.CreateFromYawPitchRoll(radiansYaw, radiansPitch, radiansRoll);
Matrix3x3 xMatrix = Matrix3x3.CreateRotationX(radiansPitch);
Matrix3x3 yMatrix = Matrix3x3.CreateRotationY(radiansYaw);
Matrix3x3 zMatrix = Matrix3x3.CreateRotationZ(radiansRoll);
Matrix3x3 rotationMatrix = (yMatrix * xMatrix) * zMatrix;
CompareMatrixWithArray(matrix, rotationMatrix.ToArray());
}