public void InitializeEngine(Game game, IntPtr editorHwnd)
{
_communicator.NewClient();
_communicator.SendMessage("<Engine Command=\"START\" EditorWindow=\"" + editorHwnd + "\" />");
ChangeDebugState(DebugState.Running);
foreach (Script script in game.GetAllGameAndLoadedRoomScripts())
{
foreach (int line in script.BreakpointedLines)
{
SetBreakpoint(script, line);
}
}
_communicator.SendMessage("<Engine Command=\"READY\" EditorWindow=\"" + editorHwnd + "\" />");
}