private static int ReadAndAddView(string viewName, BinaryReader reader, Game game, SpriteFolder folder, Color[] palette)
{
View newView = ReadOldStyleView(reader, game, folder, palette);
newView.ID = game.FindAndAllocateAvailableViewID();
newView.Name = viewName;
game.RootViewFolder.Views.Add(newView);
return newView.ID;
}