NetManager.Register C# (CSharp) Method

Register() private method

private Register ( string clientId, Response.Room room ) : void
clientId string
room Response.Room
return void
	void Register (string clientId, Response.Room room) {

		// Add room data to ConnectionInfo
		connection.clientId = clientId;
		connection.room = room;

		// Listen for dropped clients
		Co.InvokeWhileTrue (0.5f, () => { return Application.isPlaying && connection.connected; }, () => {

			Emit<Response.DroppedClients> ("checkDropped", connection.roomId, (Response.DroppedClients res) => {

				// Ignore if this client has been dropped
				if (dropped)
					return;

				// Send a message if a client was dropped or if previously dropped clients have reconnected
				if (res.dropped && !hasDroppedClients) {

					if (onUpdateDroppedClients != null)
						onUpdateDroppedClients (true);

					hasDroppedClients = true;
					
				} else if (!res.dropped && hasDroppedClients) {

					if (onUpdateDroppedClients != null)
						onUpdateDroppedClients (false);

					hasDroppedClients = false;
				}

			});
		});
	}