NetManager.Init C# (CSharp) Method

Init() public method

public Init ( ) : void
return void
	public void Init () {
		On("open", OnOpen);
		On("error", OnError);
		On("close", OnClose);
		On("receiveMessage", OnMessage);
		Connect ();
	}

Usage Example

Example #1
0
        async private static void StartGame(string username, string password)
        {
            UserScreen screen     = new UserScreen();
            NetManager netManager = new NetManager(screen);

            netManager.Init();

            if (loginState == LoginState.UNAVAILABLE)
            {
                loginMessage = "The server is unavailable.";
                loginState   = LoginState.MENU;
                return;
            }

            string hashedPassword = Hash(password);

            netManager.Login(username, hashedPassword);

            loginMessage = "Logging in...";

            loginState = LoginState.LOGGING_IN;

            for (int i = 0; i < 1000; i++)
            {
                await Task.Delay(10);

                if (loginState != LoginState.LOGGING_IN)
                {
                    break;
                }
            }
            if (loginState == LoginState.LOGGING_IN)
            {
                loginState   = LoginState.MENU;
                loginMessage = "Login Timeout";
            }
            else if (loginState == LoginState.LOGGED)
            {
                loginMessage      = "";
                currentState      = MenuState.LOGIN;
                screen.netManager = netManager;
                screen.username   = username;
                GuiData.hot       = -1;
                InPasswordMode    = false;
                Hacknet.Gui.TextBox.MaskingText    = false;
                Hacknet.Gui.TextBox.cursorPosition = 0;
                bMenu.ScreenManager.AddScreen(screen, new PlayerIndex?(bMenu.ScreenManager.controllingPlayer));
            }
            else if (loginState == LoginState.INVALID)
            {
                loginMessage = "Invalid Username or Password.";
            }
            else if (loginState == LoginState.UNAVAILABLE)
            {
                loginMessage = "The server is unavailable.";
            }

            loginState = LoginState.MENU;
            ResetForLogin();
        }
All Usage Examples Of NetManager::Init